<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Changelog</title> <link rel="stylesheet" href="pak.css"> </head> <body> <nav> <dl> <dt>General</dt> <dd><a href="readme.html">Good to know</a></dd> <dd><a href="spieltipps.html">Play Tips</a></dd> <dd><a href="copyright.html">Copyright</a></dd> <dd><a href="../index.html">Index</a></dd> <dd><a href="addon.html">Addons</a></dd> <dd><a href="savegames.html">Saves</a></dd> <dd><a href="links.html">Links</a></dd> <dt>This Page in</dt> <dd><a href="changelog.html.de">deutsch</a></dd> <dd><a href="changelog.html.ja">日本語 </a> </dd> </dl> </nav> <main> <h2>Changelog</h2> <p class="vers">PAK128.german Version 2.2</p> <ul class="b"> <li class="b">removed: Both harbors for shallow lake shores. The 2x3 graphics cause errors in the program.<br> <li class="b">new: The "Dock 1800" graphic is now a machine factory. Formerly a harbor for shallow shores.<br> <li class="b">new: The graphic "Binnenhafen 1800" is now a shipyard. Formerly a harbor for shallow shores.<br> <li class="b">new: In the "List of all vehicles" there is for some locomotives a recommendation for use. (version 124 only)<br> <li class="b">changed: With program version 124, explanations for the streets are returned.<br> <li class="b">changed: Some vehicles now have night lighting.<br> <li class="b">changed: Many graphics (especially roads and tracks) had luminous pixels. These have been removed.<br> <li class="b">changed: The size of the factories' input warehouses were recalculated using a script according to the maximum demand.<br> <li class="b">changed: Car dealerships and supermarkets are becoming slightly more common. The old markets less common.<br> <li class="b">changed: The production of the pharmaceutical factories increased, should now be enough for a few pharmacies and 1-2 hospitals.<br> <li class="b">changed: Changed the internal name of the catenary to catenary / power_rail for Script AI.<br> <li class="b">changed: The costs of the stops were recalculated using a script and made them slightly more expensive.<br> <li class="b">changed: Electric locomotive 111 has incorrect power information, corrected, which changes the operating costs.<br> <li class="b">changed: Gear of E express train locomotives reduced so that they do not have as much pulling power in front of freight trains and the trailer loads are more realistic.<br> <li class="b">changed: lots of small changes and bug fixes.<br> </ul> <p>Known bugs and missing features:</p> <ul class="b"> <li class="b">Many buildings and way-objects are lacking winter graphics</li> <li class="b">Several vehicles still require night lighting</li> </ul> <p class="vers">PAK128.german Version 2.1</p> <ul class="b"> <li class="b">new: New price model, with fixed costs of about 2% of revenue. The purchase prices of the vehicles were halved for this. <br> <li class="b">new: The initial capital is now adapted to the starting year. From 1 million 1800 to 40 million 2030 <br> <li class="b">new: For faster program start: Many small .PAK files are now packed with in a large file.<br> <li class="b">new: The sources are now mostly visible to https://sourceforge.net/p/simutrans/code/HEAD/tree/pak128.German/<br> <li class="b">new: "Adler" New graphics and sound, slightly shorter.<br> <li class="b">new: Some vehicles are now driving at night with light on.<br> <li class="b">new: Farms, horse breaks and the Oktoberfest have got sound.<br> <li class="b">new: Scenario "Oktoberfest". Need mandatory program version 123.0 or current Nightly.<br> <li class="b">new: Pedestrians adapted to the 19th century.<br> <li class="b">new: Houses are now preferably built near stops. Also opposite larger railway stations.<br> <li class="b">new: The need for workers of the factories revised. The same: number of buyers who want to buy in markets. <br> <li class="b">new: Harbor for flat shores of lakes.<br> <li class="b">new: A train now needs a <strong>driver</strong> at the head end. So either in a locomotive or in a control car.</li> <li class="b">new: That is why there are now some new <strong>control cars</strong>. Pushed freight trains are no longer possible.</li> <li class="b">new vehicles <ul class="b"> <li class="b">Kö 1 engine for the shunting service and when a single freight wagon serves whole factory.</li> <li class="b">E69 and new Silberlinge coaches with a control car. For the branch line to Oberammergau.</li> <li class="b">BR 141 red and green new graphics match the new Silberlinge.</li> <li class="b">freight wagons for powder Uaoos-y948, bulk Fas 126, long goods Rmms663</li> <li class="b">Fehmarnsund steamboat ferry for small amounts of freight or short distances.</li> <li class="b">the ICE, Blue Gentian, red double-decker coaches and some other passenger trains now run alight at night.</li> </ul> </li> <li class="b">new buildings <ul class="b"> <li class="b">some small houses and meadows now also have winter graphics.</li> <li class="b">town houses in 4-tiles size.</li> </ul> </li> <li class="b">new factories <ul class="b"> <li class="b">Furniture factory that produces steel furniture.</li> <li class="b">Siegfried Peretz stockings factory</li> </ul> </li> <li class="b">new network objects <ul class="b"> <li class="b">a ford tile for muddy paths</li> <li class="b">railway barriers now have a German sound.</li> </ul> </li> <li class="b">new: <strong>translation</strong> of the texts into Italian, thanks to Pierohd.</li> <li class="b">new: <strong>translation</strong> of the texts into Japanese, thanks to Green.</li> <li class="b">changed: some <strong>large ships</strong> now have significantly higher amounts of cargo.</li> <li class="b">changed: English <strong>translations</strong> improved. Thanks to Duke and Ampersand.</li> <li class="b">changed: Some <strong>bugs</strong> have been corrected. For reporting, thanks to Huperspace on Steam.</li> <li class="b">changed: With a current nightly, <strong>level crossings</strong> can no longer be built over high-speed tracks or highways.</li> <li class="b">deleted: The <strong>Tatra T6 A22</strong> tram car appears twice, so gets automatically converted to a Tatra T6 A6.</li> </ul> <p class="vers">PAK128.german Version 2.0</p> <ul> <li class="b">new: double height levels.<br> Important: Neither roads nor tracks can be built on the new two steep walls of the mountains. Mountains become real obstacles.<br> Attention: Tunnels and bridges currently also need the flatter mountain slopes as a starting point.</li> <li class="b">new: Fixed monthly costs for all vehicles<br> The monthly fixed costs for the vehicles are around 1% of the theoretically possible income. It doesn't look like much, but it has many effects on the game. New other strategies are required for the highest possible profit.</li> <li class="b">new: Diesel locomotive DB BR 210, 216, 218 (These locomotives all look the same because they are derived from the type 216).</li> <li class="b">new: Ind building: construction site 1800, factory building Herminghaus Wülfrath, slaughterhouse Fürstenfeldbruck-Hasenheide.</li> <li class="b">new: elevated railway tracks for 120 km/h</li> <li class="b">new: more trams, such as double-decker horse-drawn tram</li> <li class="b">new: new residential buildings for the Alpine region</li> <li class="b">new: Berlin subway series A, B, C</li> <li class="b">new: railway tunnel for 350 km/h</li> <li class="b">new: E16, E17, E178 electric locomotives</li> <li class="b">new: makeshift luggage trolley MPw4yge-50, MDyg986</li> <li class="b">new: Ship MS Neuland for agricultural bulk goods and bulk goods</li> <li class="b">new: coal car OOmk, bogie flat car Snps719, compartment car C4 Bay 04, corridor coach Ci3 Bay 99</li> <li class="b">new: VT66.9</li> <li class="b">new: new sounds</li> </ul> <p class="vers">PAK128.german Version 1.3</p> <ul> <li class="b">new: Hospitals that consume medicine, textiles and food.</li> <li class="b">new: In 2035 there is a new futuristic train called NGT with a top speed of 440 km/h.</li> <li class="b">new: A small steam locomotive T0 to save costs on branch lines in addition to small passenger cars.</li> <li class="b">new: More townhouses with 4 tiles.</li> <li class="b"> new: Now it is possible to rotate existing buildings.</li> <li class="b"> new: Adjacent stops can be merged.</li> <li class="b">change: Now all trees with transparent shadows and some with more may green in spring.</li> <li class="b">change: Railway tunnels and bridges have become significantly more expensive. The old prices were near zero.</li> </ul> <p class="vers">PAK128.german Version 1.2</p> <ul> <li class="b">new: Oktoberfest. This, if well stocked, grows into the largest folk festival in the world.</li> <li class="b">new: Smoke from vehicles is now more transparent and no longer so pixelated.</li> <li class="b">new: More townhouses with 4 tiles.</li> <li class="b">change: City growth. Old towns should not disappear now. Large housing estates arise on the edge.</li> <li class="b">change: Street growth. The blocks of houses are now bigger, for more space, for the new multi-tile houses.</li> <li class="b">change: Occasionally a magnificent or two-lane road is built. Can be used for highways or trams.<br>This can be turned off. You have to swap the cityrules.tab for the cityrules_VS1.2_ohne_Autobahn.tab (-> without a highway).</li> <li class="b">Bug fixes: Motorcycles are no longer in the 19th century.</li> </ul> <p class="vers">PAK128.german Version 1.1</p> <ul> <li class="b"> new: chicken farm for eggs, the cattle ranches have no longer egg-laying cows. </li> <li class="b"> new: track 120 km/h </li> <li class="b"> new: Priority signals </li> <li class="b"> new: end consumer mail order and administration. Attention these need mail to work. </Li> <li class="b"> new: some more buildings and vehicles </li> <li class="b"> new: Now it is possible to rotate existing buildings.</li> <li class="b"> change: Signals revised and added with descriptions. </li> <li class="b"> Bug fixes: a whole bunch, including quite bad in the scenario </li> </ul> <p class="vers">PAK128.german Version 1.0</p> <p class="hws">Instead of a detailed change list, we limit ourselves this time to the reference to the most important changes.</p> <ol> <li class="a">The prices and costs of the vehicles have completely been revised. An important role plays now the year of introduction of the objects. "Pioneers" in terms of power and speed produce now higher running costs than laggards with similar values.</li> <li class="a">The list of goods has been extended to include packaging materials and has an impact on some equipment/machine factories, slaughterhouses and cement works.</li> <li class="a">The factory chains have been reworked and strongly changed.</li> <li class="a">Many vehicles have been added, some have been removed. They have been exchanged via the replacement file compat.tab, but have different values for payload, strength and speed.</li> </ol> </main> <footer><p class="wir">© 21.12.2021 - Team PAK128.german</p></footer> </body> </html>
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<!DOCTYPE html> <html lang="de"> <head> <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Changelog</title> <link rel="stylesheet" href="pak.css"> </head> <body> <nav> <dl> <dt>Allgemeines</dt> <dd><a href="readme.html">Gut zu wissen</a></dd> <dd><a href="spieltipps.html">Spieltips</a></dd> <dd><a href="copyright.html">Copyright</a></dd> <dd><a href="../index.html">Index</a></dd> <dd><a href="addon.html">Addons</a></dd> <dd><a href="savegames.html">Saves</a></dd> <dd><a href="links.html">Links</a></dd> <dt>diese Seite in</dt> <dd><a href="changelog.html.en">english</a></dd> <dd><a href="changelog.html.ja">日本語 </a> </dd> </dl> </nav> <main> <h2>Changelog</h2> <p class="vers">PAK128.german Version 2.2</p> <ul class="b"> <li class="b">entfernt: alle beiden Häfen für flache Ufer von Seen. Die 2x3 Grafiken verursachen Fehler im Programm.<br> <li class="b">neu: Die Grafik "Dock 1800" ist jetzt eine Maschinenfabrik. Vormals Hafen für flache Ufer.<br> <li class="b">neu: Die Grafik "Binnenhafen 1800" ist jetzt eine Werft. Vormals Hafen für flache Ufer.<br> <li class="b">neu: In der "Liste aller Fahrzeuge" steht bei manchen Loks eine Empfehlung zur Verwendung. (nur Version 124)<br> <li class="b">geändert: Mit der Programm-Version 124 kommen Erläuterungen bei den Straßen wieder.<br> <li class="b">geändert: Einige Fahrzeuge haben nun neu Nachtbeleuchtung.<br> <li class="b">geändert: Viele Grafiken (vor allem Straßen und Gleise) hatten Leuchtpixel. Diese sind entfernt.<br> <li class="b">geändert: Die Größe der Eingangslager der Fabriken wurden per Script entsprechend dem maximalen Bedarf neu berechnet.<br> <li class="b">geändert: Autohäuser und Supermärkte werden etwas häufiger. Die alten Märkte seltener.<br> <li class="b">geändert: Die Produktion der Pharmafabriken erhöht, sollte jetzt für einige Apotheken und 1-2 Krankenhäuser reichen.<br> <li class="b">geändert: Den internen Namen der Oberleitung auf catenary / power_rail geändert für Script AI.<br> <li class="b">geändert: Die Kosten der Haltestellen wurden per Script neu berechnet und etwas teurer.<br> <li class="b">geändert: E-Lok 111 hat falsche Power Angabe, korrigiert, damit ändern sich aus die Betriebskosten.<br> <li class="b">geändert: Gear von E Schnellzugsloks reduziert, damit sie vor Güterzügen nicht so zugstark sind und die Anhängelasten realistischer sind.<br> <li class="b">geändert: viele kleine Änderungen und Fehlerkorrekturen.<br> </ul> <h5>Bekannte Fehler und Unzulänglichkeiten:</h5> <ul> <li class="b">Etlichen Gebäuden und Wegen fehlen Wintergrafiken</li> <li class="b">Mehrere Fahrzeuge benötigen Nachtbeleuchtung</li> </ul> <p class="vers">PAK128.german Version 2.1</p> <ul class="b"> <li class="b">neu: Neues Preismodell, mit Fixkosten von etwa 2% des Erlöses. Dafür wurden die Kaufpreise der Fahrzeuge halbiert.<br> <li class="b">neu: Das Anfangskapital ist jetzt an das Startjahr angepasst. Von 1 Mio 1800 bis 40 Mio 2030<br> <li class="b">neu: Für schnelleren Programmstart: viele kleine .pak Dateien sind jetzt zu einer großen Datei zusammengepackt.<br> <li class="b">neu: Die Sourcen sind jetzt weitgehend auf https://sourceforge.net/p/simutrans/code/HEAD/tree/pak128.German/ einsehbar.<br> <li class="b">neu: Adler neue Grafik und Sound, etwas kürzer.<br> <li class="b">neu: Einige Fahrzeuge fahren jetzt in der Nacht mit Licht.<br> <li class="b">neu: Bauernhöfe, Pferdegespanne und das Oktoberfest haben Sound bekommen.<br> <li class="b">neu: Szenario "Oktoberfest". Es braucht zwingend Programmversion 123.0 oder aktuelles Nightly<br> <li class="b">neu: Fußgänger angepasst an das 19. Jahrhundert.<br> <li class="b">neu: Häuser werden jetzt bevorzugt in die Nähe von Haltestellen gebaut. Auch gegenüber von größeren Bahnhöfen.<br> <li class="b">neu: Hafen für flache Ufer von Seen.<br> <li class="b">neu: Den Bedarf an Arbeitern der Fabriken überarbeitet. Das Gleiche: Anzahl Käufer die in Märkten kaufen wollen.<br> <li class="b">neu: Ein Zug braucht jetzt einen Lokführer an der Spitze. Also entweder in eine Lokomotive oder in einem Steuerwagen.<br> <li class="b">neu: Deshalb gibt es nun einige neue Steuerwägen. Geschobene Güterzüge sind nicht mehr möglich.<br> <li class="b">neu: Kö 1 für den Verschiebedienst und wenn mal ein einzelner Güterwagen zur Fabrik muss.<br> <li class="b">neu: E69 und neue Silberlinge mit Steuerwagen. Für die Nebenbahn nach Oberammergau.<br> <li class="b">neu: BR 141 rot und grün neue Grafiken passen zu den neuen Silberlingen.<br> <li class="b">neu: Weitere Güterwagen Staubgutwagen Uaoos-y948, Schüttgutwagen Fas 126, Drehgestell-Flachwagen Rmms663<br> <li class="b">neu: Furt für Schlammwege, Bahnschranken haben nun deutschen Sound.<br> <li class="b">neu: Fährschiff Dampftrajekt Fehmarnsund für kleine Frachtmengen, oder kurze Strecken.<br> <li class="b">neu: einige neue Stadthäuser in 4 Kachel Größe.<br> <li class="b">neu: Möbelfabrik die Stahlmöbel herstellt.<br> <li class="b">neu: Strumpfwarenfabrik Siegfried Peretz<br> <li class="b">neu: einige kleine Häuschen und Wiesen haben jetzt auch eine Wintergrafik.<br> <li class="b">neu: der ICE, Blauer Enzian, rote Doppelstock Wagen und einige andere Personenzüge fahren jetzt bei Nacht mit Licht.<br> <li class="b">neu: einige Übersetzung der Texte ins Italienische, Danke an Pierohd.<br> <li class="b">neu: einige Übersetzung der Texte ins Japanische, Danke an Green.<br> <li class="b">geändert: einige große Schiffe haben jetzt deutlich höhere Frachtmengen.<br> <li class="b">geändert: Einige Fehler wurden verbessert. Für das Melden, Danke an Huperspace auf Steam.<br> <li class="b">geändert: Englische Übersetzungen verbessert. Danke an Duke und Ampersand.<br> <li class="b">geändert: Mit eine aktuellen Nighlty können keine Bahnübergänge über Schnellfahrgleise oder Autobahnen mehr gebaut werden.<br> <li class="b">gelöscht: Der Straßenbahntriebwagen Tatra T6 A22 ist doppelt, wird automatisch nach Tatra T6 A6 umgesetzt. <br> </ul> <p class="vers">PAK128.german Version 2.0</p> <ul class="b"> <li class="b">neu: Doppelte Höhenstufen.<br> Wichtig: An den neuen Steilwänden der Berge können weder Straßen noch Gleise gebaut werden. Berge werden damit zu echten Hindernissen.<br> Achtung: Tunnel und Brücken brauchen derzeit ebenfalls die flacheren Berghänge als Startpunkt. </li> <li class="b">neu: Fixe monatliche Kosten bei allen Fahrzeugen<br> Die Monatlichen Fixkosten der Fahrzeuge betragen etwas 1% des theoretisch möglichen Ertrags. Das sieht nach wenig aus, hat aber vielfältige Auswirkungen auf das Spiel. Neue andere Strategien sind gefragt für möglichst hohen Gewinn.</li> <li class="b">neu: Diesellokomotive DB BR 210, 216, 218 (Diese Loks sehen alle gleich aus weil sie vom Typ 216 abgeleitet sind).</li> <li class="b">neu: Ind Gebäude: Baustelle 1800, Fabrikgebäude Herminghaus Wülfrath, Schlachthof Fürstenfeldbruck-Hasenheide.</li> <li class="b">neu: Hochbahngleise für 120 km/h</li> <li class="b">neu: weitere Straßenbahnen, wie Doppelstock Pferdebahn</li> <li class="b">neu: neue Wohnhäuser für die Alpine Region</li> <li class="b">neu: Berliner U-Bahn Serie A, B, C</li> <li class="b">neu: Eisenbahntunnel für 350 km/h</li> <li class="b">neu: E-Loks E16, E17, E178 </li> <li class="b">neu: Behelfsgepäckwagen MPw4yge-50, MDyg986 </li> <li class="b">neu: Schiff MS Neuland für landwirtschaftliches Schüttgut und Siloware</li> <li class="b">neu: Kohlewagen OOmk, Drehgestellflachwagen Snps719, Abteilwagen C4 Bay 04, Durchgangswagen Ci3 Bay 99</li> <li class="b">neu: VT66.9</li> <li class="b">neu: neue Sounds</li> </ul> <p class="vers">PAK128.german Version 1.3</p> <ul> <li class="b">neu: Krankenhäuser die Medizin, Textilien und Lebensmittel verbrauchen.</li> <li class="b">neu: Im Jahr 2035 gibt es einen neuen futuristischen Zug namens NGT mit Höchstgeschwindigkeit 440 km/h.</li> <li class="b">neu: Weitere Stadthäuser die 4 Kacheln belegen</li> <li class="b">neu: Kleine Dampflok T0 zum Kosten sparen auf Nebenstrecken nebst kleinen Personenwagen.</li> <li class="b">neu: Jetzt drehen von bereits stehenden Gebäuden möglich.</li> <li class="b">neu: Benachbarte Haltestellen können zusammengelegt werden.</li> <li class="b">geändert: Nun alle Bäume mit transparenten Schatten und manche mit mehr Maigrün im Frühling.</li> <li class="b">geändert: Eisenbahntunnel und Brücken sind deutlich teurer geworden. Die alten Preise waren nahe null.</li> </ul> <p class="vers">PAK128.german Version 1.2</p> <ul> <li class="b">neu: Oktoberfest. Dieses wächst, wenn es gut versorgt wird, zum größten Volksfest der Welt.</li> <li class="b">neu: Rauch von Fahrzeugen ist jetzt durchsichtiger und nicht mehr so pixelig</li> <li class="b">neu: Stadthäuser die 4 Kacheln belegen</li> <li class="b">geändert: Stadtwachstum. Altstädte sollten jetzt stehen bleiben. Großsiedlungen am Rand entstehen.</li> <li class="b">geändert: Straßenwachstum. Die Häuserblöcke werden jetzt größer, für mehr Platz, für die neuen mehrkacheligen Häuser.</li> <li class="b">geändert: Gelegentlich wird eine Pracht- oder zweispurige Straße gebaut. Für Autobahnen oder Straßenbahnen nutzbar.<br> Das lässt sich ausschalten, in dem die cityrules.tab gegen die cityrules_VS1.2_ohne_Autobahn.tab ausgetauscht wird.</li> <li>Fehlerbehebungen: Motorräder fahren jetzt nicht mehr im 19. Jahrhundert.</li> </ul> <p class="vers">PAK128.german Version 1.1</p> <ul> <li class="b">neu: Hühnerhof für Eier, die Viehhöfe haben keine eierlegenden Kühe mehr.</li> <li class="b">neu: Gleis 120 km/h</li> <li class="b">neu: Priority signals (bei uns Streckensignal Vorrang)</li> <li class="b">neu: Endverbraucher Versandhandel und Verwaltung. Achtung diese benötigen Post zum Funktionieren.</li> <li class="b">neu: einige weiter Gebäude und Fahrzeuge</li> <li class="b">geändert: Signale überarbeitet und um Beschreibungen ergänzt.</li> <li class="b">Fehlerbehebungen: eine ganze Reihe, unter anderem ganz üble im Scenario</li> </ul> <p class="vers">PAK128.german Version 1.0</p> <p class="hws">Statt einer ausführlichen Änderungsliste, beschränken wir uns dieses Mal auf den Hinweis auf die wichtigsten Veränderungen.</p> <ol> <li class="a">Die Preise und Kosten der Fahrzeuge wurden komplett überarbeitet. Eine wichtige Rolle spielt jetzt das Einführungsjahr der Objekte. „Pioniere“ in Sachen Kraft und Geschwindigkeit produzieren höhere laufende Kosten als Nachzügler mit ähnlichen Werten.</li> <li class="a">Die Warenliste ist um Verpackungsmittel erweitert worden und wirkt sich auf einige Geräte-/Maschinenfabriken, Schlachthäuser und Zementwerke aus. </li> <li class="a">Die Fabrikketten wurden überarbeitet und stark verändert.</li> <li class="a">Viele Fahrzeuge sind hinzugekommen, einige sind herausgenommen worden. Sie sind über die Ersetzungsdatei compat.tab ausgetauscht worden, besitzen aber andere Werte für Zuladung, Stärke und Geschwindigkeit.</li> </ol> </main> <footer><p class="wir">© 21.12.2021 - Team PAK128.german</p></footer> </body> </html>
<!DOCTYPE html> <html lang="ja"> <head> <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>変更履歴 - PAK128.German</title> <link rel="stylesheet" href="pak.css"> </head> <body> <nav> <dl> <dt>General</dt> <dd><a href="../index.html.ja">目次 (Index)</a></dd> <dd><a href="readme.html.ja">知っておくと良いこと</a></dd> <dd><a href="spieltipps.html">遊び方のヒント</a></dd> <dd><a href="copyright.html.ja">著作権</a></dd> <dd><a href="addon.html.ja">アドオン</a></dd> <dd><a href="savegames.html">セーブ</a></dd> <dd><a href="links.html">リンク集</a></dd> <dt>This Page in</dt> <dd><a href="changelog.html.de">Deutsch</a></dd> <dd><a href="changelog.html.en">English</a></dd> </dl> </nav> <main> <h2>変更履歴</h2> <p class="vers">PAK128.german Version 2.2</p> <ul class="b"> <li class="b">removed: Both harbors for shallow lake shores. The 2x3 graphics cause errors in the program.<br> <li class="b">new: The "Dock 1800" graphic is now a machine factory. Formerly a harbor for shallow shores.<br> <li class="b">new: The graphic "Binnenhafen 1800" is now a shipyard. Formerly a harbor for shallow shores.<br> <li class="b">new: In the "List of all vehicles" there is for some locomotives a recommendation for use. (version 124 only)<br> <li class="b">changed: With program version 124, explanations for the streets are returned.<br> <li class="b">changed: Some vehicles now have night lighting.<br> <li class="b">changed: Many graphics (especially roads and tracks) had luminous pixels. These have been removed.<br> <li class="b">changed: The size of the factories' input warehouses were recalculated using a script according to the maximum demand.<br> <li class="b">changed: Car dealerships and supermarkets are becoming slightly more common. The old markets less common.<br> <li class="b">changed: The production of the pharmaceutical factories increased, should now be enough for a few pharmacies and 1-2 hospitals.<br> <li class="b">changed: Changed the internal name of the catenary to catenary / power_rail for Script AI.<br> <li class="b">changed: The costs of the stops were recalculated using a script and made them slightly more expensive.<br> <li class="b">changed: Electric locomotive 111 has incorrect power information, corrected, which changes the operating costs.<br> <li class="b">changed: Gear of E express train locomotives reduced so that they do not have as much pulling power in front of freight trains and the trailer loads are more realistic.<br> <li class="b">changed: lots of small changes and bug fixes.<br> </ul> <p>Known bugs and missing features:</p> <ul class="b"> <li class="b">Many buildings and way-objects are lacking winter graphics</li> <li class="b">Several vehicles still require night lighting</li> </ul> <p class="vers">PAK128.german Version 2.1</p> <ul class="b"> <li class="b">new: A train now needs a <strong>driver</strong> at one end. So either in a locomotive or in a control car.</li> <li class="b">new: That is why there are now some new <strong>control cars</strong>. Pushed freight trains are no longer possible.</li> <li class="b">new vehicles <ul class="b"> <li class="b">Kö 1 engine for the shunting service and when a single freight wagon serves whole factory.</li> <li class="b">E69 and new Silberlinge coaches with a control car. For the branch line to Oberammergau.</li> <li class="b">BR 141 red and green new graphics match the new Silberlinge.</li> <li class="b">freight wagons for powder Uaoos-y948, bulk Fas 126, long goods Rmms663</li> <li class="b">Fehmarnsund steamboat ferry for small amounts of freight or short distances.</li> <li class="b">the ICE, Blue Gentian, red double-decker coaches and some other passenger trains now run alight at night.</li> </ul> </li> <li class="b">new buildings <ul class="b"> <li class="b">some small houses and meadows now also have winter graphics.</li> <li class="b">town houses in 4-tiles size.</li> </ul> </li> <li class="b">new factories <ul class="b"> <li class="b">Furniture factory that produces steel furniture.</li> <li class="b">Siegfried Peretz stockings factory</li> </ul> </li> <li class="b">new network objects <ul class="b"> <li class="b">a ford tile for muddy paths</li> <li class="b">railway barriers now have a German sound.</li> </ul> </li> <li class="b">new: <strong>translation</strong> of the texts into Italian, thanks to Pierohd.</li> <li class="b">new: <strong>translation</strong> of the texts into Japanese, thanks to Green.</li> <li class="b">changed: some <strong>large ships</strong> now have significantly higher amounts of cargo.</li> <li class="b">changed: English <strong>translations</strong> improved. Thanks to Duke and Ampersand.</li> <li class="b">changed: Some <strong>bugs</strong> have been corrected. For reporting, thanks to Huperspace on Steam.</li> <li class="b">changed: With a current nightly, <strong>level crossings</strong> can no longer be built over high-speed tracks or highways.</li> <li class="b">deleted: The <strong>Tatra T6 A22</strong> tram car appears twice, so gets automatically converted to a Tatra T6 A6.</li> </ul> <p class="vers">PAK128.german Version 2.0</p> <ul> <li class="b">new: double height levels.<br> Important: Neither roads nor tracks can be built on the new two steep walls of the mountains. Mountains become real obstacles.<br> Attention: Tunnels and bridges currently also need the flatter mountain slopes as a starting point.</li> <li class="b">new: Fixed monthly costs for all vehicles<br> The monthly fixed costs for the vehicles are around 1% of the theoretically possible income. It doesn't look like much, but it has many effects on the game. New other strategies are required for the highest possible profit.</li> <li class="b">new: Diesel locomotive DB BR 210, 216, 218 (These locomotives all look the same because they are derived from the type 216).</li> <li class="b">new: Ind building: construction site 1800, factory building Herminghaus Wülfrath, slaughterhouse Fürstenfeldbruck-Hasenheide.</li> <li class="b">new: elevated railway tracks for 120 km/h</li> <li class="b">new: more trams, such as double-decker horse-drawn tram</li> <li class="b">new: new residential buildings for the Alpine region</li> <li class="b">new: Berlin subway series A, B, C</li> <li class="b">new: railway tunnel for 350 km/h</li> <li class="b">new: E16, E17, E178 electric locomotives</li> <li class="b">new: makeshift luggage trolley MPw4yge-50, MDyg986</li> <li class="b">new: Ship MS Neuland for agricultural bulk goods and bulk goods</li> <li class="b">new: coal car OOmk, bogie flat car Snps719, compartment car C4 Bay 04, corridor coach Ci3 Bay 99</li> <li class="b">new: VT66.9</li> <li class="b">new: new sounds</li> </ul> <p class="vers">PAK128.german Version 1.3</p> <ul> <li class="b">new: Hospitals that consume medicine, textiles and food.</li> <li class="b">new: In 2035 there is a new futuristic train called NGT with a top speed of 440 km/h.</li> <li class="b">new: A small steam locomotive T0 to save costs on branch lines in addition to small passenger cars.</li> <li class="b">new: More townhouses with 4 tiles.</li> <li class="b"> new: Now it is possible to rotate existing buildings.</li> <li class="b"> new: Adjacent stops can be merged.</li> <li class="b">change: Now all trees with transparent shadows and some with more may green in spring.</li> <li class="b">change: Railway tunnels and bridges have become significantly more expensive. The old prices were near zero.</li> </ul> <p class="vers">PAK128.german Version 1.2</p> <ul> <li class="b">new: Oktoberfest. This, if well stocked, grows into the largest folk festival in the world.</li> <li class="b">new: Smoke from vehicles is now more transparent and no longer so pixelated.</li> <li class="b">new: More townhouses with 4 tiles.</li> <li class="b">change: City growth. Old towns should not disappear now. Large housing estates arise on the edge.</li> <li class="b">change: Street growth. The blocks of houses are now bigger, for more space, for the new multi-tile houses.</li> <li class="b">change: Occasionally a magnificent or two-lane road is built. Can be used for highways or trams.<br>This can be turned off. You have to swap the cityrules.tab for the cityrules_VS1.2_ohne_Autobahn.tab (-> without a highway).</li> <li class="b">Bug fixes: Motorcycles are no longer in the 19th century.</li> </ul> <p class="vers">PAK128.german Version 1.1</p> <ul> <li class="b"> new: chicken farm for eggs, the cattle ranches have no longer egg-laying cows. </li> <li class="b"> new: track 120 km/h </li> <li class="b"> new: Priority signals </li> <li class="b"> new: end consumer mail order and administration. Attention these need mail to work. </Li> <li class="b"> new: some more buildings and vehicles </li> <li class="b"> new: Now it is possible to rotate existing buildings.</li> <li class="b"> change: Signals revised and added with descriptions. </li> <li class="b"> Bug fixes: a whole bunch, including quite bad in the scenario </li> </ul> <p class="vers">PAK128.german Version 1.0</p> <p class="hws">Instead of a detailed change list, we limit ourselves this time to the reference to the most important changes.</p> <ol> <li class="a">The prices and costs of the vehicles have completely been revised. An important role plays now the year of introduction of the objects. "Pioneers" in terms of power and speed produce now higher running costs than laggards with similar values.</li> <li class="a">The list of goods has been extended to include packaging materials and has an impact on some equipment/machine factories, slaughterhouses and cement works.</li> <li class="a">The factory chains have been reworked and strongly changed.</li> <li class="a">Many vehicles have been added, some have been removed. They have been exchanged via the replacement file compat.tab, but have different values for payload, strength and speed.</li> </ol> </main> <footer><p class="wir">© 21.10.2020 - Team PAK128.german</p></footer> </body> </html>